{"id":4771,"date":"2019-08-15T17:35:02","date_gmt":"2019-08-15T17:35:02","guid":{"rendered":"http:\/\/mouseferatu.com\/2019\/08\/15\/what-i-want-to-see-in-dnd-buncha-little-stuff\/"},"modified":"2019-08-16T22:17:33","modified_gmt":"2019-08-16T22:17:33","slug":"what-i-want-to-see-in-dnd-buncha-little-stuff","status":"publish","type":"post","link":"http:\/\/mouseferatu.com\/?p=4771","title":{"rendered":"What I Want to See in DND: Buncha Little Stuff"},"content":{"rendered":"<p>I want every class to have its own thing. If a paladin is just a mix between fighter and cleric, that&#8217;s multi-classing, not a separate class. It needs to do something neither fighter nor cleric can do. (Ditto any other&quot;non-basic four&quot; class; paladin&#8217;s just an example.)<\/p>\n<p>I want things like mounts and familiars to be available from the get-go, and be meaningful choices. And I want funky options&#8211;like a paladin riding a ki-rin, or a wyvern, or a giant butterfly&#8211;to be feasible (perhaps with feats or special powers) if the DM wants to allow them.<\/p>\n<p>I want weapon-and-shield to be a meaningful choice. There&#8217;s a reason it was so common historically. I don&#8217;t want it to be the &quot;best&quot; choice&#8211;no no-brainers&#8211;but right now, unless you&#8217;ve build your character heavily around the concept, it&#8217;s often inferior to heavy weapon or dual weapon.<\/p>\n<p>I want different kinds of magic&#8211;arcane, divine, whatever&#8211;to feel different. Maybe one can do something the other can&#8217;t. Maybe one&#8217;s almost useless for offense, the other for support. I dunno. But I want there to be a marked and significant difference between what a wizard is doing vs. what a cleric is doing, and not just as relates to healing.<\/p>\n<p>I want race to matter more than &quot;+2 to this stat and darkvision.&quot; It can be minor&#8211;probably <em>should<\/em> be minor&#8211;but to at least a small extent, I want a 9th-level elf fighter to be mechanically distinct from a 9th-level dwarf fighter, and not just by a few numerical differences.<\/p>\n<p>If the game includes a prestige class-like concept, I want them to be truly focused, and never no-brainers. There should be solid reason to stick with fighter or wizard all the way through max level.<\/p>\n<p>I want the basic math to make no assumptions about quantity of magic items. Balance a monster&#8217;s level\/CR\/whatever assuming a party with <em>zero<\/em> magic items (or at least combat-related ones). Then give guidelines for low-magic, average-magic, and high-magic campaigns, including rules for &quot;If you&#8217;re playing X kind of campaign, increase the average level of the party&#8217;s opposition by Y.&quot;<\/p>\n<p>I want a return of the 2E guidelines for what equipment is available in different time periods\/cultures.<\/p>\n<p>I want there to be some classes that can be played as simply as &quot;I roll to hit, what damage do I do?&quot; without choosing powers or maneuvers. Not saying those classes can&#8217;t have such things as <em>options<\/em>, but there need to be some truly newbie-friendly options.<\/p>\n<p>I want monsters to go the 1E\/2E\/4E route of being designed to purpose, rather than the 3E route of being built exactly like PCs.<\/p>\n<p>I want the game to stop assuming X number of encounters in Y time period.<\/p>\n<p>I want the drow to go back to being a mysterious, insular, vile, and <em>non-PC-appropriate<\/em> race, but I know <em>that&#8217;s<\/em> not gonna happen.  \ud83d\ude09<\/p>\n<p>And I&#8217;m sure I&#8217;m forgetting a bunch, but that&#8217;ll do for now.<\/p>\n<p><strong>Edit to Add:<\/strong> Yep, forgot one. I want warlocks to exist, I want them to have multiple &quot;patron&quot; possibilities, and I want said choices to have <em>major impact<\/em> on the character (and not just mechanical, either). If a warlock gets his power from a devil, that fact should come into play, and very differently than it would if he got his power from a lord of the fey.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I want every class to have its own thing. If a paladin is just a mix between fighter and cleric, that&#8217;s multi-classing, not a separate class. It needs to do something neither fighter nor cleric can do. (Ditto any other&quot;non-basic four&quot; class; paladin&#8217;s just an example.) I want things like mounts and familiars to be [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[],"class_list":{"0":"post-4771","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-old-news","7":"czr-hentry"},"_links":{"self":[{"href":"http:\/\/mouseferatu.com\/index.php?rest_route=\/wp\/v2\/posts\/4771","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mouseferatu.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mouseferatu.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mouseferatu.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mouseferatu.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4771"}],"version-history":[{"count":0,"href":"http:\/\/mouseferatu.com\/index.php?rest_route=\/wp\/v2\/posts\/4771\/revisions"}],"wp:attachment":[{"href":"http:\/\/mouseferatu.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4771"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mouseferatu.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4771"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mouseferatu.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4771"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}