Cityscape Enhancement Part One: Alternate Class Features was published by Wizards of the Coast for Dungeons & Dragons 3E as part of the 3E Web Enhancements/the D&D Digital Initiative.
Credits: Sole author
Cityscape Enhancement Part One: Alternate Class Features was published by Wizards of the Coast for Dungeons & Dragons 3E as part of the 3E Web Enhancements/the D&D Digital Initiative.
Credits: Sole author
Fortress of the Yuan-ti was published by Wizards of the Coast for Dungeons & Dragons 3/3.5 Ed.
Credits: Sole author, except for the action point system, which was modified from my original point system for defeating the Forgotten King.
Special: In this adventure, the PCs have multiple opportunities, through various victories and objectives, to interfere with the Sacrament of the Risen Abyss, a potent rite conducted by the Vanguard of Sertrous. Depending on how well the PCs do, they gain advantages against the Risen King, an undead monstrosity against whom they would normally stand no chance.
As published, Fortress of the Yuan-Ti represents this weakening through a system of action points. The PCs gain action points for their actions, which they can then use in the final battle against the Forgotten King. Presented here is an alternate system, perhaps slightly more complex, but which some DMs and players may find more flavorful and appropriate for the scenario as written.
The Sinister Spire was published by Wizards of the Coast for Dungeons & Dragons 3/3.5 Ed.
Credits: The bulk of the Necromancer’s Spire section, as well as several other tactical encounters.
Blackmoor Campaign Setting
Credits: Writing portions of Chapters 6 and 7, partial development of Chapters 4 and 5.
Notes: Writing and development on this one. Blackmoor was created by Dave Arneson, co-creator of D&D, and was the first D&D campaign setting ever published. In addition to the portions I wrote, I’ve read through much of the new D20 version, and I think it’s got a really cool combination of old-style and new material.
Wizards Cabal
Credits: Chapter 1.
Advanced Player’s Guide
Credits: The entirety of the book, save for the Craft’s system and a few tweaks by Owen K. C. Stephens.
Notes: An enormous undertaking, intended to bring a lot of past-edition options into 4E. This includes variants on old races and classes, designed to work with WotC’s upcoming plans (so far as I know them), rather than against them. A tough project, but one I’m immensely proud of.

World’s Largest Dungeon was published by AEG for Dungeons & Dragons 3E.
Credits: Roughly 1/3 of Region O.