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What I Want to See in DND: Cosmology and Alignment

So, I said I’d be doing a series of these. I figured I’d start small. šŸ˜‰

(Again, just to reiterate: These are not hints or clues as to what’s coming up in the next edition. I know no more than you do about it. I’m not involved in it. This is purely what I want to see, as a fan.)

One of the things I both loved and hated about 4E was the new cosmology. Taken by itself, I really like it. I think it’s a great planar structure for a D&D setting, and I had a lot of fun using it.

On the other hand, I hated the idea that every single setting had to be part of it.

Greyhawk? Forgotten Realms? Planescape? I want my Great Wheel (which I love just as much as I do the new cosmology, albeit for different reasons). Eberron? The unique Eberron cosmology in 3E was one of the coolest things about that setting; give it back!

I understand the marketing advantage of a single unified cosmology, in terms of keeping the audience for planar adventures/supplements as wide as possible. But I really feel like it does a disservice to the settings on a thematic and creative level–and since I’m just talking about I want, I get to throw out marketing considerations I don’t like. šŸ˜‰

So, what do I want to see, cosmology-wise, in the next edition? I want to see the core rules present the Great Wheel and the 4E cosmology. I want it to present them both as equally valid options (with emphasis on the fact that any other setup is also equally valid). If the goal of the next edition, as has been stated, is to be a toolbox, then that needs to include aspects of the example/default/implied setting. Don’t say "This is what the cosmology is." Say "Here’s a couple of examples of what it could be."

And then give Eberron back its own, separate cosmology, too. šŸ˜›

Yes, this takes up extra word count. But it can also be used to serve another purpose: to illustrate the different ways of using alignment in D&D.

In 1E to 3E, alignment wasn’t just about how a character behaved. It was an actual universal force. Good, Evil, Law, Chaos–these were more than abstractions. There were planes and gods devoted to them. They could empower certain types of magic or damage. You could detect them with spells.

In 4E, with a very few exceptions, alignment has zero mechanical impact. You can’t detect if someone’s evil. A spell doesn’t do more damage against someone who’s good.

And once again, I want to see both options presented as equally valid. Sometimes I want to play in a setting where Good and Evil represent actually forces, clashing for the fate of the multiverse. In such settings, the Great Wheel–with its alignment-based planes–is a perfect fit. In other settings, I want to see alignment as purely a general indicator of behavior, with all sorts of shades of gray and no magic "Is he evil?" button. For those settings, something like the 4E cosmology might be a better fit.

The game needs to include and allow for both. Some people love alignment; some people hate it. It’s not so hardwired into the game that the choice must be binary, but it is important enough that people need advice and guidelines on both ways of running it.

It should be easy enough. Adventures and the like simply include a creature’s alignment, and how much that impacts the game is largely up to the DM. Maybe you need a few sentences of advice. "This adventure was written under the assumption that alignment is not detectable. If your campaign does allow the detection of alignments, we suggest you do X or Y to keep the plot from unraveling." Again, a few extra words here and there–but extra words that would be worth it, I think, if the different ways of looking at alignment were both presented as equally valid, rather than one or the other being the assumed default.

The Crossing the Streams Contest

""Hey, folks. Welcome to "Crossing the Streams," a flippin’ huge, multi-author book giveaway!

I, and over a dozen other speculative fiction writers–mostly novelists, but some short story and comic writers as well–have thrown in together to create something huge for you guys.

Here’s how it works:

Each individual author involved is running a contest on his/her own site. The specific details vary from author to author; the contest I run on my site might be very different than the one on Kevin’s site, or Marcy’s site.

However, each contest has a few details in common. Specifically, each of us will select two winners from the contest on our own site. Each of those winners will receive one signed book, free, from the author whose contest they won. So, for instance, if you win here, you’ll win one of my books. If you win on Paul’s site, you’ll win one of his, etc.

But… that’s not the big prize. Once the contests have ended, all the authors involved will get together and choose one single "super-winner" from all the entries on all our sites combined. This one lucky individual will receive a signed book, free, from each and every one of the authors involved.

Yep. Somebody out there’s going to win over a dozen free books.

You can only enter each author’s contest once, but you may enter multiple contests. So you could enter here, on Matt’s site, on Jason’s site, etc. Heck, you can enter on everyone’s site, if you want. (And even if you aren’t selected as the "super winner," you might win more than one of the individual contests. You never know.)

You can find a complete list of the authors involved, as well as links to their sites, below. But first…

How to Enter Ari’s Contest

Again, these are just the rules for my contest. The rules for entry on other authors’ sites might be very different.

But for me, it’s really simple. All you have to do is go to my contact page, and send me an e-mail using the contact form on that page. Your entry must come via this form, not by any other method or e-mail. You must change the subject line to read "Crossing the Streams."

In the body of the e-mail, all you have to do is tell me who your favorite character is from fantasy fiction, and why he/she/it is your favorite. (Notice I didn’t say one of my fantasies; any character from any fantasy is acceptable.) You need not go into much detail when you explain why this is your favorite; it can be a single sentence, if that’s all you want to write. Or, you can write a few paragraphs. Whichever you prefer.

I will select two winners. One will be chosen completely at random, so even if you don’t think your explanation is very interesting, don’t worry; you’re still in the running. The other winner will be chosen based on what I think is the most interesting explanation given for a favorite character.

And of course, everyone who enters is also in the running for the random "super-winner" selection.

Entries must be received between February 1st and February 29th, 2012.

And at least for me, that’s it. Really. šŸ™‚ Easy, no?

Prizes: My two winners, and the super-winner, may choose any one of the following prizes.

The Conqueror’s Shadow (hardcover)

The Warlord’s Legacy (paperback)

The Goblin Corps (trade paperback)

Thief’s Covenant (hardcover)

If you’ve got any questions, please feel free to ask via my contact page.

The Rest of the Gang

As I said, there’s over a dozen of us involved in this. You can find names, and links, here.

But guys? Do me a favor. If you click on over to one or more of these sites, don’t just look at the contest page, okay? Everyone involved in this contest is a great author or artist. If you like my stuff, you’re sure to like at least some of theirs. So take a few minutes. Poke around. See if any of their work intrigues you. Maybe even buy a couple of books. I know they’d all appreciate it, as I certainly would.

Thanks, and good luck. šŸ™‚

Pro means Pro

A few days ago, I finished reading a novel.

(Ooh! Alert the media!)

(Shut up. I haven’t gotten to the point, yet.)

I’m not going to identify the novel or the author. What I will say is that this was a self-published novel on Kindle, written by someone who has published multiple books with major publishers in the past, and whose past books I very much enjoyed.

And I really enjoyed this book. It is, in fact, one of his best. In terms of actual content, anyway.

Formatting-wise, though? Error-wise? A disaster of brobdingnagian proportions.

Entire paragraphs were improperly centered/indented, on an average of more often than once every ten pages. (Well, "screens.") Typos–of either the "this is spelled right but it’s the wrong word" or of the "there’s a word obviously missing here"–were as copious as gratuitous topless shots in a horror movie remake.

And this is not normal for the author in question, based on his past works. All I can figure is that, since the book was self-published, he didn’t employ an editor.

I’m sorry, guys, but that is not acceptable. Sure, things like typos and formatting don’t matter to a lot of readers–but to a lot of us, they do. No, this one badly edited book won’t keep me from buying future books of his. But if the trend continues? Yeah, it could eventually reach the point where I’d stop.

Self-publishing is in a transition period right now. It’s becoming ever more common. Lots of professional writers are choosing to go that route. But it’s still also looked down upon by a large portion of the market.

If self-publishers want that to stop, if they want the same respect as authors who go through a publisher, they must–must–come across as just as professional. And that means that a self-published novel must go through all the same quality assurance steps as traditionally published novels.

Not "some." All.

You need editors. Yes, plural. A content editor and a proofreader/copy editor. They’re not the same thing. You need professional cover art. You need decent layout. And yes, that means sinking some funds into the book and paying for all of this.

I don’t care if you’ve been writing for 50 years. I don’t care if you’re a prodigy. I don’t care if you’re a Rowling, or a Martin, or a King. I don’t care if you’re Tolkien or Howard returned from the grave. (Well, actually, I do–a lot–but for different reasons.) No matter who you are, you are not an exception.

Your work needs editing. Period. So does mine. So does everyone else’s. It’s just part of the process, and it’s neither optional nor negotiable.

You want to be a pro? You want people to treat you as a pro, and the burgeoning field of modern self-publishing as a professional one? Act it. Be meticulous. Be willing to shell out some dollars at the start. And get it right.

What I Want to See in DnD: A Preliminary

If you’re a gamer of any sort, you’ve heard by now that WotC is working on a new edition of D&D intended to allow for a wide range of playstyles and experiences, and to appeal to fans of all editions. It’s a Herculean task, and I’ve no idea if they’ll be able to pull it off, but I appreciate the effort.

I’m going to start posting occasional "What I Want to See in D&D" blog entries. These aren’t hints or previews; I’m not involved in creating the new edition, and I have no more insight into what they’re doing than anyone else. And these aren’t things that I necessarily think would be popular, or would sell. This is purely about what I personally would do if I ruled the world, and if I had no real concerns.

Before I write up a new entry on something I want to see, however, I want to link you back to an ENWorld column I wrote almost a year ago. "Epic! Yes. Fail? Maybe" is a discussion on something where I think the game–in almost every edition–has fallen down a bit. Since this is something that I’d love to see fixed in the new edition, and since the idea of "changing play experience" is something I’ll be coming back to, I figured I’d start by pointing people back to that column.

The next entry in WiWtSiDnD will cover new stuff, but in the interim, I welcome thoughts, comments, and opinions on this column. (Feel free to comment here, as opposed to over there.)

Well, that was… interesting

So, George and I are leaving Kerby Lane Cafe after a late dinner. We get to her car, and George presses the button on the remote.

The car fails to respond.

The battery in the remote’s working; the little light blinks when you push the button. The alarm is working; the light inside the car is blinking. They’ve simply stopped communicating.

Sure, we can just unlock the door with the key–but the remote is the only way to disarm the alarm.

So, grumbling, we go back inside and call AAA. After a while, the guy shows up.

After futzing with it for a while (and deafening us with the alarm), all he can do is disable the alarm completely. Okay, fine. We’ll do without it for a while. It takes him a while to find the right fuse.

He pulls it out and gives it to George. He opens and closes the door multiple times, locks and unlocks it multiple times, to make sure the alarm is well and truly off. It is.

He starts to leave, we get in the car, George starts the ignition. The alarm goes off.

We turn the car off. He backs his truck back up to come look. George starts the ignition, so he can see that the alarm is still going off when we start the car.

Except this time, the alarm doesn’t go off.

Hovering in a cloud of "What the hell?" George and I drive home. We get out of the car. We close the door.

We hear the beep of the alarm arming itself.

The plan is for George to go straight to Best Buy (their auto electronics department) in the morning. In the interim, the questions are:

A) What happened to the alarm?

B) What the hell fuse did the guy pull out?!?! O.o

I mean, it did stop the alarm from going off. Except for when it didn’t. At this point, our best theory is that the damn thing is healing

The Shared DNA of Epic Fantasy and Steampunk

I am not a sociologist.

Normally, this doesnā€™t really mean anything. Iā€™m not a lot of things. Iā€™m not a firefighter, or an accountant, or a Buddhist, or an anarchist, or a zucchini. Normally, these are all of about equal relevance.

In this case, however, the fact that Iā€™m not a sociologist matters a little, since what Iā€™m suggesting dips a toe into those waters. But Iā€™m going to speculate anyway, and if Iā€™m way off base, well, it wouldnā€™t be the first time.

(It would, in fact, be the seventh. I have been wrong exactly seven times in my life. Or eight, if you count this assertion.)

Anyway, all of this is just me dithering aimlessly, so enough of that. Itā€™s time to dither with purpose.

Trends and tastes in entertainment tend to rise and fall in cycles. Somethingā€™s popular for a while, falls out of popularity, the pendulum swings back and it comes back for a while, and so forth. Some details my change. Maybe sword-and-sorcery fantasy is popular during one surge, whereas sweeping epics are dominant in the next (Not that such things canā€™t both coexist, of course; Iā€™m just talking trends being more or less common.) The details may change, but the core aspect of a genre/style/whateverā€”and the purpose it serves for its particular audienceā€”returns.

My hypothesis, after giving it some thought, is this: The surge in popularity of steampunk over the last decade or so is an upswing in the same cycle that gave us the popularity of epic fantasy from the 70s to the 90s. Not similar. Not related. They are the same cycle and fill the same needs for the speculative fiction audience; only the cosmetic details have changed.

Yes, you now think Iā€™m crazy. Steampunk and high fantasy are pretty far apart on the spec-fic continuum, and when most people do look for connections, they suggest a much closer link between steampunk and sci-fi than between it and fantasy (due, in part, to the reliance on technology).

And youā€™d be right, I am crazy. But not because of this.

(Before I go any further, let me be clear. I’m well aware of the fact that I’m oversimplifying the specific history/development of these genres. I know, for instance, that steampunk went through a number of iterations–some of which were a lot more "punk" and a lot less "steam"–than where it is now. But that’s not the point. My point is in discussing broad trends, and the genres as they finally wound up being defined, not the specific individual developmental steps they took to get there.)

Steampunk very strongly resembles the sci-fi of the Victorian age, yes. And Iā€™d hazard a guess that many fans and writers of steampunk think of it as ā€œretro-future sci-fi.ā€ But again, those are the trappings, not the soul.

Letā€™s look at the core of epic fantasy. We have a historical period from the distant past on which the genreā€™s settings are based. In real-world history, that periodā€”the Dark and Middle Agesā€”was a horrible time. It was violent, filthy, diseased, unenlightened, rife with social inequality. But epic fantasy romanticizes most of that away. Oh, those aspects still exist, but theyā€™re present primarily to contract the good guys from the bad, or to give the heroes something to fight against. They certainly donā€™t exist as an ingrained, inextricable, and dominant part of daily life for our noble heroes.

To said romanticized Medieval-like setting, epic fantasy adds the existence of magic. The specific limits or cosmetics of said magics vary from fantasy to fantasy, but itā€™s always there. It builds an extra layer of wonder into the ā€œcleaned upā€ period, adding a sense of lost knowledge and lost secrets that humanity can no longer access. It transforms what was, in reality, a pretty terrible time into an escape from the modern worldā€”a place with its own dangers, absolutely, but where heroic deeds can change civilization and where the daily life of our heroes, at least when they arenā€™t engaged in such deeds, are much simpler than the lives we know.

Now, letā€™s look at the core of steampunk.

Uh-oh. See where Iā€™m going with this?

The Industrial Revolution and the Victorian Age werenā€™t fun. They werenā€™t romantic, or glorious, or wondrousā€”at least not for the bulk of the citizens of Western civilization. It was rife with poverty, starvation, illness, and social injustice on the part of the poor; and militant colonialism and disregard for human welfare on the part of the powerful.

Speculative fiction has done the exact same thing: Taken a relatively unpleasant historical period and romanticized it, emphasizing the positive aspects and minimizing the negative. Once again, the period in question has become an escapeā€”not a perfect one, by any means, but one of relative simplicityā€”from the modern world.

But thereā€™s no magic, right? (Except for those few steampunk stories that deliberately combine steampunk and fantasy, but thatā€™s the exception, not the rule.) So doesnā€™t that cause the theory to break down?

No, because there is magic in steampunk. We donā€™t call it magic, and it doesnā€™t look like magic. But it is. We call it clockwork. We call it steam power. We call it alchemy. But weā€™re still talking about wonders, powers, and effects that are absolutely impossible by any real-world technology. And I donā€™t just mean technology of the time; if that were the case, weā€™d be talking about a stronger resemblance to sci-fi. But much of steampunk technology is simply impossible by the use of technology, period. Mechanics and chemistry simply do not work that way. We go with it, because itā€™s part of the genre, and itā€™s easy to suspend disbelief because of the scientific trappings. In terms of the purposes it serves in the story, and in the setting, however, itā€™s exactly the same element as magic in epic fantasy.

The two peaks of this cycle developed in the same fashion. Iā€™m not going as far back as mythology or any of that, because ultimately almost all storytelling can be traced to that. Iā€™m talking about more modern influences.

In a modern sense, then, epic fantasy grew out of the early 1900s. The pulp sword-and-sorcery of Howard, Smith, etc. was part of that development. No, Tolkien and the other early epic fantasy writers likely weren’t influenced much, if at all, by Howard and that crowd. But I do believe that the existence of the earlier form of fantasy helped prime the audience to accept epic fantasy later on.) The early experiences and ideas of Tolkien, dating back to the first World War, fed into it as well. While there were a few earlier fantasies that are epic in nature, the formal birth of the epic fantasy traces to The Lord of the Rings, published in the 50s. (Yes, The Hobbit came first, but it was LotR that really defined and shaped the sub-genre.)

Epic fantasy slowly ramped up for about two decades, and then pretty much exploded in the 70s. By the 80s, epic fantasy was a juggernaut. Massive numbers of best-sellers, and the majority of the seminal epic series, come from that time. (The Riftwar, the Belgariad, Dragonlance, just to name a few.) Iā€™m not getting into whether or not the epic fantasies of this time were the best, and of course theyā€™re not the first, but they were certainly among the most influential.

Said dominance began to fade a bit in the 90s, as other sorts of spec-ficā€”fantasy and otherwiseā€”took its place. Today, epic fantasy is certainly still goingā€”witness George Martinā€”but without nearly the strength or popularity it had thirty years ago.

Okay, how about steampunk? Obviously, the aesthetic is drawn, in part, from the writing of Victorian-era authors. But that alone doesnā€™t define the genre. A few early works that can reasonably be considered precursors to steampunk came out in the 50s, 60s, and 70s. These would be analogous to the pre-Tolkien fantasies mentioned above. The genre was named in the early 80s, and began to really flourish in the late 80s and early 90s (with, just for instance, The Difference Engine). This, under my suggested framework, would be the equivalent of the publication of Lord of the Rings and the works immediately following.

And just as it took epic fantasy a couple of decades to ramp up to its peak of popularity from its ā€œformalā€ birth, if we jump ahead twenty years from the early 80s, we find ourselves early in the twenty-first century whereā€”oh, look, steampunk begins to really catch on!

I think that one could even argueā€”though I admit that this particular point may be a stretchā€”that both genres go back about as far from their originating points, in terms of cultural development, as one another. Hereā€™s what I mean by that: Fantasy that first began to really blossom in the 50s looks back on the Dark/Middle ages, while steampunk, which really blossomed in the last decade, looks back to the 19th century. Obviously, in terms of elapsed time, these are very different durations; thereā€™s much longer between the Middle Ages and the 20th century than between the Industrial Revolution and the 21st.

But culturally and technologically, thatā€™s not as true. The past hundred years have seen a geometric acceleration in the advancement of technology and certain cultural ideas. I donā€™t think itā€™s too unreasonable to suggest that the degree of technological/cultural change between the Middle Ages and the first World War is compatible with the degree of technological/cultural between the Industrial Revolution and now. Again, however, Iā€™m not a sociologist, and this particular argument requires knowledge greater than mine to support. Iā€™m just throwing it out there because itā€™s interesting, and I think itā€™s accurate.

Leaving aside more questionable sociological assertions, the two sub-genres even share an element of play in the growth of their popularity. For epic fantasy, it was Dungeons & Dragons. That game began as a niche-within-a-niche, often looked at askance even by other fans of fantasyā€”to say nothing of people outside the audienceā€”which managed to help spread the influence of its inspirational sources as it gained wider acceptance.

(And yes, the original D&D was inspired less by epic fantasy such as Tolkien than by grimmer fare such as Elric, but it very swiftly shifted to a primarily epic identity.)

Steampunk has no widespread game through which it spread. (Although several steampunk role-playing games, such as Space: 1889, do exist, the lot of them together never came anywhere near to even a fraction of D&Dā€™s popularity.) What steampunk does have, however, is cosplay. It has become its own fashion, with gatherings, events, conventions, and even establishments devoted to it. It may involve costumes and large gatherings rather than small groups of friends rolling dice, but in the end, itā€™s all role-play.

Whatā€™s the point to all this? Well, mostly I just find it an engrossing topic to explore. Iā€™m not claiming that steampunk and fantasy share the exact same influences by any means; thatā€™d be foolish. I just think itā€™s a fascinating notion that epic fantasy and steampunk are basically the same genre trend in different clothes; that they developed the same way, and fill the same cultural niche, because they are, at their core, two manifestations of the same thing.